Posts tagged "Real Player Development Determinism"


Rescaled real player development determinism

The "real player development determinism" (RPDD) setting has existed for a little while now, but it behaves somewhat unintuitively. You may have noticed that if you set it to anything above about 30%, the results feel about the same. That's weird. 30% should not be almost exactly the same as 100%.

Why does it work that way? Because of the stupid way I implemented it. The initial implementation worked like this, to find the new ratings for every player in a new season:

  1. Run the normal player development algorithm
  2. Combine that with the player's real ratings for the new season - RPDD% comes from the real ratings, and (1-RPDD)% comes from normal player development.

That may sound okay at first glance, but the problem is that every single year you're averaging a player's real ratings into the random ratings, and their real ratings tend to be correlated pretty well across years, so the real ratings will come to dominate the random ratings.

That's no fun.

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A bunch of new options for league creation: challenge modes (no draft picks, no free agents, no trades, no visible ratings), player development realism, and more

Today I added a bunch of fun new features to Basketball GM and Football GM. They're all available when you create a new league, by clicking the "More options" link at the bottom.

Different types of leagues will have different options available. This is what you see when creating a new "real players" league in Basketball GM, which has almost all of the new options available:

Some of those options (challenge modes and real player development determinism) are also available in God Mode, where you can change them in any existing league.

What exactly do all of these new options do?

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