No more hard cutoff in three point shooting tendency
You may have noticed a funny thing about the number of three pointers that certain players take. There was a hard cutoff at about 35 in the 3 point rating. Slightly above that cutoff and players would take a few three pointers per game. Slightly below and players would take none. This has never made any sense.
It was particularly annoying for players barely above the cutoff, since they are bad three point shooters, so you don't actually want them taking a bunch of threes. That puts you in a situation where you may be hoping a player's three point rating does not improve, so they can stay below the cutoff rather than chucking up a bunch of inefficient shots.
Now, finally, that hard cutoff is gone. The number of three point shots is now continuous. Players with ratings from 35-45 will shoot fewer three pointers (most noticeable towards the lower end of that range), and players with ratings below 35 will shoot more. Not a lot, but more than the 0 they shot previously.
Some people may think a better solution would be a more fundamental change in how shot selection works, and they might be right. The advantage of what I did here is that it's a quick little fix that mostly leaves the game alone, except to address this one annoying issue.