Posts tagged "Stats"
It's almost a year since real players were added to Basketball GM. Today there is another big improvement to this feature: historical stats.
When starting a new realy players league, there is a new Historical Stats setting:
The default on PCs is All seasons, active and Hall of Fame players only. That means you'll see the full career stats up to the current season for all active players, and the Hall of Fame will be fully populated as well.
The default on mobile is None which is the same as it used to be. This is just because loading the stats uses a fair amount of bandwidth and disk space, so I'm wary of making it the default on mobile.
But the really cool option is All seasons, teams, and players. That gives you the full league history back to 1947, including:
Basketball Reference has a lot of cool features. One of those cool features is Game Highs, where on every player page you can see a table of their highest single game statistical outputs, broken down by season or career. So for each player, you can see the most points, rebounds, assists, etc. they ever recorded.
Now Basketball GM has a very similar feature, also called Game Highs. You can view it in two places. First, in the Game Highs table on each player profile page:
Earlier this week I added a bunch of advanced stats to Basketball GM. Well, now there's even more.
Team Advanced Stats: Go to Team Stats and switch from Team to Advanced to view stats like Pythagorean wins and losses and offensive and defensive ratings. Basketball-Reference.com has a good glossary of terms if you don't know what some of the stats are.
Player Win Shares and Ratings: Player pages and the Player Stats page now show offensive and defensive ratings along with offensive win shares, defensive win shares, win shares, and win shares per 48 minutes.
I rolled out a few new features over the past week, all aimed at one goal: more stats. Ideally, Basketball GM should provide you with all the advanced stats available for real basketball leagues. It's not there yet, but it's closer. Here's what's new: